tag:blogger.com,1999:blog-1235714562632087542.post4501459801152645969..comments2023-07-14T17:48:00.016+10:00Comments on Retro Ports: And the name of the game is...tcdevhttp://www.blogger.com/profile/02245101571269922064noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1235714562632087542.post-21085115890037752022015-12-03T10:37:01.928+11:002015-12-03T10:37:01.928+11:00It's puzzling that a bunch of sprites have har...It's puzzling that a bunch of sprites have hard-coded display offsets; try as I might I can't come up with a reason why that would be a good idea knowing what I know about the game. Having said that, there's still stuff I don't know yet...<br /><br />I'm starting to wonder whether this might actually work on the Grafyx Solution - albeit with flicker without a double-buffer - and it would of course be much easier to port to another Z80 machine.tcdevhttps://www.blogger.com/profile/17906878237742487968noreply@blogger.comtag:blogger.com,1999:blog-1235714562632087542.post-47193895946767226232015-12-02T06:45:01.943+11:002015-12-02T06:45:01.943+11:00Not having any ZX-Spectrum experience, I may have ...Not having any ZX-Spectrum experience, I may have to turn in my retro gaming card. However, Google helped me find the game so I'm going to hang on to the card on a technicality.<br /><br />Those Rare guys are pretty damn good coders (see arcade Killer Instinct's MIPS software blit as one example). Thus I'd expect their code has good reasons to work in a certain way.gp2000https://www.blogger.com/profile/02992652811452483354noreply@blogger.com