tag:blogger.com,1999:blog-1235714562632087542.post5219409058653073026..comments2023-07-14T17:48:00.016+10:00Comments on Retro Ports: Mostly Playabletcdevhttp://www.blogger.com/profile/02245101571269922064noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1235714562632087542.post-1291102805556683812014-05-30T11:25:26.025+10:002014-05-30T11:25:26.025+10:00I'm not experienced enough to comment either w...I'm not experienced enough to comment either way, but you could well be right.<br /><br />At this stage my plan is a hybrid of static translation (from the source listing, not the object code) and hand-optimisation where the original code is of little relevance (such as video rendering routines). It will be an interesting exercise and may give some insight into more dynamic approaches in the future.tcdevhttps://www.blogger.com/profile/17906878237742487968noreply@blogger.comtag:blogger.com,1999:blog-1235714562632087542.post-62731785836707750212014-05-30T04:19:38.143+10:002014-05-30T04:19:38.143+10:00Nice to see you're making steady progress.
At...Nice to see you're making steady progress.<br /><br />At 12 MHz the Neo Geo is close to being able to emulate the 6502. Might fall a bit short, though, what with the average cycles/instruction of the 68000 being pretty high. Though it can be reasonable to write an emulator and then code the hot-spot routines in 68K as needed.gp2000https://www.blogger.com/profile/02992652811452483354noreply@blogger.com