Another quick session, added and debugged logic to render the foreground objects.
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Room ID=46 |
Like the background objects, there's plenty of per-sprite code to wade through, including what I believe is code to move the objects around. So basically, the bulk of the program. After rendering's done, there's very little code left to reverse-engineer!
In my PC port, I can move from room to room by simply pressing N, S, E or W keys.
From here-on in there's a
lot of handle-cranking...
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