Rendering of background objects now spot-on |
With most, but not quite all, the logic in place for the arches, and the static adjustments for the walls, it all looks pretty nice now!
Taking a step back for a moment, I think it would be fair to say that much of the framework of the game is actually complete now! A large percentage of the code that remains consists of the sprite update handlers. After that, there's some maths to do collision-detection/object interaction and Z-order rendering of course, but nothing that requires more than what is effectively CPU instruction translation.
As I mentioned in my previous post I can take this one of two ways from here, but I think I'll opt for completing the maths (ie. the framework) so that I can finish off by simply adding sprite update handlers one-by-one. But first I need to (also) extract the foreground objects from the location table, and then get the player walking around so I can change rooms.
UPDATE: The player appears amidst animated sparkles.
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