Rotation of 8 & 16-pixel-wide graphics done |
It's very preliminary atm. I've only rotated 8x8 pixel blocks; although sprites that are wider can be rendered (see above) they really should be reorganised to optimise rendering. That'll come later.
I've retained the 256-pixel-wide screen for now, to simplify the rotation. When it's all done, I'll change it to 320 pixels wide (hopefully just modify a macro or two) and move the scores.
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