The 'new project' continues - more reverse-engineering tonight.
I'm in two minds as to whether or not I should reveal what it is. On the one hand, I don't want to preempt something that may never happen; on the other, why the big mystery?
If I haven't mentioned already, I'm thinking of porting to the Apple IIGS (as well as the Coco3).
This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game.
Monday, 17 April 2017
Wednesday, 12 April 2017
Not Space Invaders
After more-or-less finishing off Invasion Force, work has kicked up another notch and I've had very little time for anything else. And unfortunately, retro ports is pretty low on the list of priorities at the best of times.
Tonight, however, I had a spare hour or so and returned to reverse-engineering the new project. Yes, I have neglected Space Invaders yet again, but the ramp-up time alone on that project exceeds my spare time atm. At least I was able to comment a few more routines (eg. scoring) and a data table.
At this point if I had to make a guess, I would say I'm about 25% of the way through the reverse-engineering process. But working haphazardly on the project isn't conducive to making quick progress, and if I continued at tonight's pace it would take me several years to get it done. To work efficiently it all needs to be fresh in your head which of course means regular sessions.
I'd like to think I can find some small amount of time each evening in the coming weeks to work on this, but I know from past experiences it's usually feast or famine... all I can do is try.
Tonight, however, I had a spare hour or so and returned to reverse-engineering the new project. Yes, I have neglected Space Invaders yet again, but the ramp-up time alone on that project exceeds my spare time atm. At least I was able to comment a few more routines (eg. scoring) and a data table.
At this point if I had to make a guess, I would say I'm about 25% of the way through the reverse-engineering process. But working haphazardly on the project isn't conducive to making quick progress, and if I continued at tonight's pace it would take me several years to get it done. To work efficiently it all needs to be fresh in your head which of course means regular sessions.
I'd like to think I can find some small amount of time each evening in the coming weeks to work on this, but I know from past experiences it's usually feast or famine... all I can do is try.
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