So without further ado, here's a video from MESS of Lode Runner in action on the Coco3:
My dilemma now is whether to continue the momentum with the Coco port - and put the Z80 version on ice - or take a step back and bring the TRS-80 version up-to-date. I'm concerned that the bandwidth for the Grafyx Solution hires board is simply not up to the task, without some optimisations, and quite frankly the prospect of porting the indexed-indirect code to the Z80 isn't exactly appealing.
At this stage I'm leaning towards continuing the momentum with the 6809 port, and getting the end-of-screen ladders appearing, then moving on to the player moving around in the attract mode, adding high scores, and getting the main loop completed.
Looks real good Mark. Never has an Apple, only saw Lode Running on a PC. This is looking pretty awesome!!!1
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