Friday, 7 May 2021

Scramble the movie

 All bugs (AFAICT) have been fixed, transoded C listing has been tidied up, and I'm ready to start on the Neo Geo port next session.

There'll be a bit of a ramp-up as I haven't touched Neo Geo development for a few years now. But I should have enough examples from my past projects to get things up and running relatively quickly.

For now, a video of the C code in action on the PC. Scaling x2, but bullets not scaled properly.


Still haven't quite worked out how the scrolling will work on the Neo Geo, but I'm sure I'll figure it out. Plenty of scrolling games on the Neo Geo...

2 comments:

  1. Congratulations. First milestone reached. Keep up the good work. I'm looking forward to seeing what you do with it from here.

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