Very quick update, busy weekend (Real Life)...
Not a lot of time to do much, but the Solvalou and crosshairs are now rendered. I've transcoded a little more of the attract mode gameplay so that it actually enters and stays in there now. I was hoping to get time to hook up the player inputs but didn't happen.
Attract mode gameplay |
As I mentioned last post, once I get the Solvalou moving around, I'll start on the map data processing and getting ground-based sprites appearing. There's a fair amount of code in the SUB CPU required to make that happen, but a lot of it is object-specific, which means I should start to see some objects fairly early-on in the process.
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