Saturday, 3 December 2022

Transcoding is flying along!

Progress has been relatively quick through the ground-based objects; it has mostly been a case of filling out a few more simple instruction sequences for handlers that were half-finished. Most of the lower-level routines used in the handlers have already been transcoded and tested.

The first flying enemy has appeared; the lone Kapi in Area 7. Unlike almost every other flying enemy in the game, its appearance is not contingent on the difficulty level nor the AI and as such, it appears explicitly in the map data. Although not technically a ground-based object, it is handled in the same manner.

A lone Kapi appears in Area 7

A total of 21 objects now fully transcoded and tested. That includes no less than 9 variants of Grobda (tanks) exhibiting 7 distinct behaviours; I think there's just another 2 variants to code. And just the one (flying) object left until Area 7 (ground-based or more correctly explicitly from map data) is complete.


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