I've now got it displaying "GAME OVER" when the last frog dies...
![]() |
It animates the frogs dying before showing the GAME OVER screen |
However after subsequently clearing the screen, it hangs the Neo Geo.
I have done a little more RE and identified some more of the code, specifically the code that animates the dying frog. Not a huge leap forward, and the number of unlabeled flags, counters & timers just keeps growing, but I am trying to transcode the main NMI and background execution flows even if these variables remain 'unknown' in order to get the game cycling through attract mode and gameplay.
The transcode is nearing the one-third mark!
No comments:
Post a Comment