Got the sprites working during lunchtime today. Positioning is only a rough approximation atm. When I re-write the OSD layer "properly" I'll make sure it's all pixel-perfect.
Tiles and sprites all done! |
They work on the attract screen, but not in-game. It's a transcode issue, not an OSD issue.
Next is to implement the bullets. I'll have to manually render the tile(s). I've already added palette entries for them.
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