Haven't done a lot of work on Frogger lately, due in part to TdF and visiting family.
I did hit a patch in the transcode where I really need to progress on the RE, or I'm blindly coding unnamed variables and routines, and there's enough of them in there already.
Tonight I have identified the jump table that handles all the scrolling objects, and by extension, the area of RAM that holds the data associated with them as the game progresses. I discovered something surprising about it, but I'll leave it until I've confirmed it, which shouldn't take too long.
This has just opened up a the opportunity to RE a new set of routines and memory variables, so I'm hoping to make progress on those in subsequent sessions. Only then will I switch back to transcoding.
As a result, no new eye candy in this post, sadly.
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