Wednesday 2 December 2015

Foreground objects

Another quick session, added and debugged logic to render the foreground objects.

Room ID=46
Like the background objects, there's plenty of per-sprite code to wade through, including what I believe is code to move the objects around. So basically, the bulk of the program. After rendering's done, there's very little code left to reverse-engineer!

In my PC port, I can move from room to room by simply pressing N, S, E or W keys.

From here-on in there's a lot of handle-cranking...

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