In short, my Knight Lore cartridge boots up and plays fine on a real Coco 3. A few artifacts that aren't apparent on the emulator are noticeable, though very minor and perhaps I'll ignore them as they don't really affect the finished product. I only got to play it for about 5 minutes before I had to shut it down, but it was enough to prove that it's basically working.
The version I have now is definitely sufficient to demonstrate at CocoFEST, even with the lack of code optimisation. I'm undecided whether I'll press on and try to squeeze a few more features in before then, or take a short break and continue after CocoFEST is over.
I'm tempted to add joystick support, especially since I've had an offer of assistance with the code. Might be nice to show off the newly-designed Sega gamepad adapter that I believe will also be debuted at the 'fest. Though of course I probably won't have one in time to test with...
I'll update this post with some pictures ASAP.
|The world's first Coco3 Knight Lore cartridge|