This blog chronicles my progress porting various retro games to other retro platforms. The goal in each project - at least when targeting a new CPU - is to effectively replicate the original graphics and the original code line-by-line, to produce a 100% accurate port of the original game.
Wednesday, 13 April 2016
Back to C
I've managed to find and fix the three known bugs in the C port.
I expect there to be a few more as I continue testing.